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Donkey Kong Country: Tropical Freeze. Donkey Kong Country: Tropical Freeze has been nominated to become a featured article! If you want to support or oppose, go here. Donkey Kong Country: Tropical Freeze.
Developer(s)Retro Studios. Monster Games[1]Nintendo SPD Group No. Publisher(s)Nintendo.
Platform(s)Wii URelease date. Original Release February 1.
February 2. 1, 2. February 2. 1, 2. February 2. 2, 2. March 2. 0, 2. 01. Nintendo Selects March 1. April 1. 5, 2. 01.
December 1, 2. 01. Genre. Platformer. Rating(s)Mode(s)Single player, Multiplayer. Media. Wii U: Optical disc Digital download.
Input. Wii U: Donkey Kong Country: Tropical Freeze is a side- scrolling 2. D platform game developed by Retro Studios and Monster Games for the Wii U.
It is the fifth game in the Donkey Kong Country series and a successor to Donkey Kong Country Returns. It follows the adventure of Donkey, Diddy, Dixie, and Cranky Kong as they are flung from their homeland and attempt to come back and retrieve it from the Snowmads, an organization of Viking- like seafarers. The game was originally slated for release during November 2. December 6; it was later pushed back again to February 2. The game is available on disc or as digital download from Nintendo e. Shop, with the latter requiring approximatively 1.
GB of free space on the console. Doneky Kong Country: Tropical Freeze was praised for its impressing graphics and sprawling environments, and the variety in gameplay, as well as the difficulty, were duly noted in numerous critic reviews.
The Kongs together celebrating Donkey Kong's Birthday. The story begins at Donkey Kong's hut, where the Kongs are celebrating his birthday. Suddenly, one of the balloons flies off the Kong house and over the sea, where Snowmad ships are stationed.
Far away from the island, a Pointy Tucks watches over them, locating the Kong house and relaying info to their leader, shrouded in a dark silhouette. Upon the leader nodding their approval, the Pointy Tuckses bring him a horn which he blows, creating a large amount of wind, as well as an ice dragon. Donkey Kong Island, now frozen over.
Just as he is about to blow the candle out, Donkey Kong notices a mysterious snowflake appear and put out the candle on his birthday cake. He turns away with a frustrated look on his face as he hears an uproar, and he and the other Kongs exit the house. The ice dragon from earlier flies toward Donkey Kong Island, turning the sea under it to ice. The Kongs are then blown away from the island by the ice dragon's intense winds, landing on the Lost Mangroves island.
Afterwards, a large ship stations itself where the Volcano from Donkey Kong Country Returns used to be, and the Snowmads seize Donkey Kong Island for their own, turning it into a frosty area with continuous snowfall. After traversing across 5 islands with each posing its own threats, the Kongs finally arrive at Donkey Kong Island under control of the Snowmads. The Kongs make their way through the frozen fortress until they encounter the leader of the Snowmads, Lord Fredrik, who challenges the Kongs to a final battle deep in the depths of the volcano. After a long battle, Donkey Kong delivers the final punch to Lord Fredrik, which sends him flying out through the roof of the Snowmad's ship, destroying it in the process. The Kongs wander out of the remains of the ship and look out from the mountainside to see the end of Lord Fredrik's fall. Lord Fredrik crashes into the remainder of the Snowmad ships out in the seas of the island, defeating the entire Snowmad clan and freeing the island from their control. Donkey Kong then notices the horn that was used to freeze their island fell out of Lord Fredrik's hands during his fall, which he catches and blows into, producing a breeze of flowers that carries the Kongs to the bottom of the island.
The Kongs watch and rejoice as the breeze of the flowers flutter around the island, melting all of the ice and snow, returning Donkey Kong Island to its former glory. Gameplay[edit]Returning elements[edit]Basic gameplay[edit]The gameplay of the title is very similar to that of its predecessor, Donkey Kong Country Returns. The Kongs are able to walk, run, jump, roll, pound the ground, as well as climb vines and ropes. By jumping, the Kongs can stomp on various enemies and defeat them; however, some enemies cover their top sides with shields or sharp objects, making them troublesome or dangerous to stomp on. Stomping on at least three enemies in a row grants the player one Banana Coin for each enemy stomped thereafter. The players start earning Red Balloons if they achieve a combo of eight or more enemy stomps. The Kongs can perform Ground Pounds in various places to break unsound structures (such as crates and cracked blocks), revealing items or secret paths underground.
If executed near some foes, they will become dizzy and unable to hurt the Kongs for a short time. Likewise, ground pounding can be used to empty item containers, which are found in the immediate background.
The Kongs can also roll to knock out enemies. Donkey Kong can perform this move on a short distance. Rolling confers high momentum, and if Donkey Kong jumps while rolling, he will gain longer distance than usual.
If he rolls off the edge of a platform, he can quickly hop in mid- air, providing extra distance. Diddy Kong returns as a playable partner for Donkey Kong and is the first Kong partner to be encountered in the game.
Using his Barrel Jet, he can help Donkey Kong hover across pits and other obstacles for a short time. Diddy wields two popguns which can fire peanuts. Upon getting shot out of the weapon, the peanuts bounce on the ground swiftly until smashing into a wall or an enemy. If hit by a peanut, some enemies become stunned for a brief moment, but tougher enemies, like bosses, are not affected. The popguns can only be used in multiplayer or Hard Mode.
If controlled independently, Diddy will cause small tremors on the ground by firing his popguns, forming an ability that is called the Popgun Pound, which is equivalent to the ground pound. The health meter of the Kongs is measured in hearts which can be lost upon getting touched by an enemy and the like. In order to restore them, the Kongs have to collect Heart items found along the way.
Red Balloons add more tries to the game. If all lives are lost, the players receive a game over and are prompted to restart the game from where their progress was last saved. Vehicles[edit]In specific levels of the game, Donkey Kong and co. One such vehicle is the Mine Cart, which carries the characters along railtracks that cannot be trod by foot. As the Mine Cart moves automatically, the Kongs can duck inside the vehicle or jump with it in order to dodge obstacles. Another is the Rocket Barrel, which is necessary to fly across wide chasms and normally has to be navigated through a series of hazards and enemies.
It can be risen up or let to fall down. Lastly, there is Rambi the Rhino (who is categorized as a "vehicle" in the game's instruction manual[8]), a powerful Animal Friend who can charge into enemies and defeat them. Otherwise invincible to most enemies even when standing still, he is vulnerable to lightnings, fire enemies, or any other object protected by flames.
Level map and bonuses[edit]The Kongs progress through an island map. They head towards an incomplete level, marked by a red pad. On the bottom left lies a blue pad, the level of which has had its goal reached. The game features a total of 6. Hidden Kong Temple stages and excluding Funky's Fly 'n' Buy stations), grouped in seven island maps. Every island map is displayed from an aerial viewpoint and connects a system of paths, allowing players to take on different routes in order to reach a certain level.
Once players complete a level, they open a new path or crossroad. Paths are normally navigated on foot, but Blast Barrels are sometimes used for taking shortcuts; Donkey Kong Island's map navigation, on the other hand, is entirely provided by Barrel Cannons.